Branded to Kill (1967) / Seijun Suzuki |
Thursday, August 23, 2012
Odd Obsession
Wednesday, August 15, 2012
The Image Deluge
Deccani Souls (2012) / Kaz Rahman |
Sunday, August 12, 2012
Seven Times Over
As we recover from the Lang post, allow me to present to you the seventh issue of the online film journal I run with Sudarshan Ramani/Suraj Prasad (both of 'em being unclickable). It is called Projectorhead and the seventh issue carries as its center-piece a roundtable on Martin Scorsese's Hugo and how it belongs to the larger, four-decade long Scorsese filmography. I participated in that and wrote an essay on the films of the Indian mainstream director, Dibakar Banerjee.
Here is the link to the issue: www.projectorhead.in/seven (check also: past issues, www.projectorhead.in/archive.html)
Below, an excerpt from the piece I wrote:
'A good detail (of the production design, or a character tic or the way a line is spoken) does not have an existence of and by itself – left alone, devoid of a larger universe of which it is merely a byproduct of, the detail is merely an annoyance – a contrived vehicle for the director to show-off his ‘eye’. In that, it is perhaps slightly tragic that people do detail-spotting with Banerjee’s films – because if anything, a detail exists only as an engine to propel larger ideas that permeate through the film, like the walls in Fuller’s Shock Corridor or the gun barrels in Aldrich’s World for Ransom. A detail for detail’s sake is never the marquee event in a film. If the discussion of a film, any film, remains restricted only to its most visible and exterior surface, i.e., the details or performances - as opposed to the embedded theme or a subdued subtext or centrally, softly-stated truths that dwell at a micro-level within the film – it is either the failure of the film or of the discussion.'
Here is the link to the issue: www.projectorhead.in/seven (check also: past issues, www.projectorhead.in/archive.html)
Below, an excerpt from the piece I wrote:
'A good detail (of the production design, or a character tic or the way a line is spoken) does not have an existence of and by itself – left alone, devoid of a larger universe of which it is merely a byproduct of, the detail is merely an annoyance – a contrived vehicle for the director to show-off his ‘eye’. In that, it is perhaps slightly tragic that people do detail-spotting with Banerjee’s films – because if anything, a detail exists only as an engine to propel larger ideas that permeate through the film, like the walls in Fuller’s Shock Corridor or the gun barrels in Aldrich’s World for Ransom. A detail for detail’s sake is never the marquee event in a film. If the discussion of a film, any film, remains restricted only to its most visible and exterior surface, i.e., the details or performances - as opposed to the embedded theme or a subdued subtext or centrally, softly-stated truths that dwell at a micro-level within the film – it is either the failure of the film or of the discussion.'
Invasion of the Body Snatchers
In an interview to
William Friedkin in 1976(this), Lang admitted to the interviewer that films
like Dr.Mabuse: The Gambler, Die Nibelungen, Metropolis and Spione had tired him out by the end of
the ‘20s and that what he really wanted to do was a ‘personal film about one or
two characters.’ Of course, he tried it with M, but M is nothing if
not about the problematic notion of a mob-mentality and the very idea of a
shared belief. Perhaps, Lang got the sort of independence (a filmmaker
euphemism for ‘just let me be, sucker!’) he sought when he finally got around
to making films for/in Hollywood – even if a lot of his 30s English features
are marked for their admonishment of the mob and of a resolute belief that a
person can only ever take right decisions in private, and never while
influenced by a collective(this idea is manifest in Fury but also in You Live
Only Once; mob-paranoia is also something that can be thought of as a
direct yield of Lang’s political preference). As such, crowds/mobs in Lang are
always looked with a distinct suspicion – they are capable, as is shown in a
number of films, of incidents of great violence, absolute thoughtlessness and
misguided sentiment. As a precursor to these, they are also easily misled (the
‘Sandor Weltemann’ sequence in Dr. Mabuse
Part II – Inferno: A Game for the People of our Age, where Mabuse
en-disguise hypnotises a whole auditorium of people that outside of the film
screen, includes us) and influenced (bad-girl Maria in Metropolis) or just plain irrational (M). For all his distrust, therefore, of the mob, however, Lang
could shoot crowds bloody well – better perhaps than most, notable contenders include
Lean, Niblo, Gance, Monty Python, K.Asif. He knew a thing or two about how to
let massive hordes of people populate his geometrical compositions/austere
frames, but his real skill lay in actually providing them with a real
personality as opposed to just impressive, but shallow presence. This, I
believe, was an ability that rose out of a genuine intrigue for human
sentiment/impulse as opposed to an ultimately empty fascination for
scale/magnitude. As such, Lang could insert close-ups, long-lens shots and
‘faces’ where others would satisfy themselves with wide-shots filled pictorically with dots of varying intent and sizes.
Below, some Lang crowds:
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